
Clock Work Dark
ROLE
Designer
DESCRIPTION
Clock Work Dark was one of my first projects that I done in unreal it was done at Mount West. This project was worked on for three months with a team of three students Gary Brafford, Jacob Johnson, and myself. we all learned a lot about game desgin working on this project and at the end we got to show this project off at the West Virginia Game Expo.
YEAR
2035
GENRE
Souls like
PLATFORM
pc
Trailer
WV Game Dev Expo

What I Worked On
I work on quite a bit of different things on this project but the main thing that I worked on was the level design. Most of the level assets come from an epic pack called medieval dungeons but I did have to make some assets myself using Maya to make them what I made were the pipes and gear touches and the sword the player is using. I also made the health system and pick-up system and set up some of the enemies to do damage to the player.
LEVEL DESIGN
I work on quite a bit of different things on this project but the main thing that I worked on was the level design. Most of the level assets come from an epic pack called medieval dungeons but I did have to make some assets myself using Maya to make them what I made were the pipes and gear touches and the sword the player is using. I also made the health system and pick-up system and set up some of the enemies to do damage to the player.
